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1. why so low dps? - in Ships and Modules [original thread]
Katarr Ne'asirr wrote: Nerdz Rool wrote: Katarr Ne'asirr wrote: Kosoku wrote: The answers you are looking for are in game. You just need to browse through ships and guns and then do some simple math. I never rated before and rats mo...
- by Zhilia Mann - at 2017.07.04 16:36:02
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2. bowhead or charon? - in Ships and Modules [original thread]
How many ships are you trying to move? You can fit an assembled battleship in the Charon if you contract it to yourself (requires an alt, which is dumb).
- by Zhilia Mann - at 2017.07.01 22:17:33
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3. I need help with my fit - in Ships and Modules [original thread]
If, god forbid, someone does run across this thread wanting to run L3s in a Gallente BS, this might work better: [Megathron, L3] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II ...
- by Zhilia Mann - at 2017.07.01 22:16:24
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4. Shield module questions.. - in Ships and Modules [original thread]
General rule of thumb: unless you can fit oversized buffer and still have room for SPRs in the lows and purgers in the rigs you're better off active tanking. That more or less precludes battleships from passive tanks (except for maybe a Rattlesnak...
- by Zhilia Mann - at 2017.06.29 05:17:25
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5. Rupture pve fit question - in Ships and Modules [original thread]
Kalahira Sarlain wrote: * shield fit : - Hadn't thought about using both LSE and the AIF together. Three Purgers though, isn't that too much tank for pve ? What about the weapon rigs, are their benefits marginal ? Always, always fit resists...
- by Zhilia Mann - at 2017.06.29 00:32:42
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6. Rupture pve fit question - in Ships and Modules [original thread]
These aren't bad starts. They aren't quite right either. Here are the two fits I tossed together. They aren't alpha-friendly, but can easily be downgraded to make them so. [Rupture, pve shield] Gyrostabilizer II Gyrostabilizer II Shield Power R...
- by Zhilia Mann - at 2017.06.28 21:47:46
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7. Concord ships, bonus application? - in Ships and Modules [original thread]
So you're using a Gistum C-type, yes? There are two reasonable possibilities here. First , you're actually reading a different stat, likely EHP/s instead of raw shield shield boost. It sounds like you're in the right range for a standard fit ship...
- by Zhilia Mann - at 2017.06.21 19:26:31
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8. Turret Damage Formula - in Ships and Modules [original thread]
Serendipity Lost wrote: I've found the best way to sort all this is to lock a ship, hit approach and start firing. The second best way to sort all this: 1. Decide how you want your ship to do damage (short or long range). Pick that weapon fo...
- by Zhilia Mann - at 2017.06.20 19:07:35
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9. Turret Damage Formula - in Ships and Modules [original thread]
ExcalibursTemplar wrote: Does anyone know is the number shown in game for tracking now actually degrees instead radians ? Apparently it's radians * 1000 . Because, sure, that makes ******* sense CCP.
- by Zhilia Mann - at 2017.06.20 05:52:04
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10. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Frostys Virpio wrote: He want to auto-pilot so y'all need to stop putting active hardeners on the fits... It's more fun this way.
- by Zhilia Mann - at 2017.06.14 21:38:56
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11. Turret Damage Formula - in Ships and Modules [original thread]
An admittedly quick look at the sheet says that you're calculating chance-to-hit accurately but I'm not sure you're accounting for degrading hit quality in falloff. I rambled a bit in this thread and ended up with this mess of a spreadsheet . ...
- by Zhilia Mann - at 2017.06.14 17:59:58
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12. Stacking penalty with only one module in the Simulation? - in Ships and Modules [original thread]
This gets interesting when stacking penalties finally do come in to play. Let's say you have a base resist of 20% and two hardeners that give 50% each. The first one looks at the 80% hole (1-.2 base) and gives you half of that (.4) then adds to t...
- by Zhilia Mann - at 2017.06.13 19:40:30
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13. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Dimitrios Bekas wrote: all you need for a Highsec Instawarp Hecate is "nothing"... Instawarp by default (in speed mode)... But yeah, sure...put a Inertia Rig in it..."just in Case" :D Aligning in a time period between 1 and 2 seconds is *al...
- by Zhilia Mann - at 2017.06.12 22:08:02
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14. Sentry Drones - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Muffinmixer wrote: Chainsaw Plankton wrote: also drones still have signature resolution listed as a stat Everything that can be combat-probed needs to have a sig res and sensor strength. that stat would be ...
- by Zhilia Mann - at 2017.06.08 05:34:18
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15. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Muffinmixer wrote: Get a sub-1s align Hecate for high/low-sec ferrying of small volumes (>450 m3): Put in Propulsion Mode, get 4 Domination istabs in the lows and a 5% agility hardwiring in slot 7. Make sure you have Evasive Maneuvering and ...
- by Zhilia Mann - at 2017.06.07 21:13:53
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16. Sentry Drones - in Ships and Modules [original thread]
Agent 5B wrote: Zhilia Mann wrote: Really what you want though are lights or mediums. Sentries excel where other large guns do: hitting things on approach before orbit behaviour settles in. True but not all ships have the drone bay to c...
- by Zhilia Mann - at 2017.06.07 07:06:30
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17. Building VS Buying - in Ships and Modules [original thread]
T1? Almost always buy. The time and money you sink into a blueprint is substantial and unless you're planning to build an awful lot of ships, just buy the damn thing. T2? Ok, this is interesting. If you have the skills, which is not an insubstant...
- by Zhilia Mann - at 2017.06.07 07:02:58
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18. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
600k: [Orca, tank] Damage Control II Reinforced Bulkheads II Large Shield Extender II Large Shield Extender II Dread Guristas Adaptive Invulnerability Field Pith C-Type EM Ward Field Adaptive Invulnerability Field II Shield Command Burst II, S...
- by Zhilia Mann - at 2017.06.06 22:11:21
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19. Sentry Drones - in Ships and Modules [original thread]
Agent 5B wrote: Zhilia Mann wrote: Ugh. I still hate this ******* change. light: multiply by 1600 medium: multiply by 320 heavy and sentry: multiply by 100 So 100 was the right guess for sentries! . I was looking at the sentries to tr...
- by Zhilia Mann - at 2017.06.06 22:00:13
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20. Sentry Drones - in Ships and Modules [original thread]
Ugh. I still hate this ******* change. In the olden days (anything beyond a year ago or so) turrets had signature resolution and tracking as separate stats. The tracking part of the chance to hit formula was given as (angular velocity/tracking)*(...
- by Zhilia Mann - at 2017.06.05 08:57:31
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